Foreign language learning in Second Life and the implications for resource provision in academic libraries
Hundsberger, S
Research aims
the aim of this research was to investigate foreign language
learning in the virtual world of Second Life and the implications for resource
provision in academic libraries.
Research methods
Research group
:
1.
Sixteen volunteers
3.
All active within Western Europe
Measurement:
-
Qualitative interviewing was chosen as method of
research.
-
Subjects were interviewed over a period of four
weeks
-
Interviews were conducted either face-to-face,
on Skype or in SL, depending on the interviewees preference. and lasted between
half an hour to almost one and a half hours each
Interview questions were split
into five sections.
1) questions about the
interviewee
2) questions about the type of
course
3) questions about
teaching/learning in the traditional style15
4) questions about
teaching/learning in SL
5) questions about the role of
the library
The study took into account the circumstances of the
interviewee and catered some questions towards their goals and profession.
Research Results
The research points out many advantages and disadvantages to
learning within second life.
Advantages:
Costs: As much of
the teaching and learning is done online and second life itself is free costs
will remain low.
Performace anxiety: anonymity give students more confidence
to be less inhibited when practising a foreign language in second life.
Teaching environment: classroom experience can be easily
replicated through online classrooms.
Distance Learning: Second life is a great way to enhance
distance learnind. Students don’t need to physically within a class room and
only require a computer and internet connection.
Text chat: Lectured can be replicated within second life.
The text chat can become the blackboard and information can be sent via memos.
Disadvantages
Multitasking: Some students with little technical knowledge
became over whelmed by the trying to learn and control the avatar simultaneously.
Induction: Students may take a long time to get used to
second life and become proficient in the way it works and its features.
Technical knowledge: to create and plan lessons in second
life can be very difficult as a lot of technical knowledge is needed to create
them. A problem for teachers is that students may get to caught up trying to
figure out the technical side instead of focusing on language learning.\
Conclusion
The article concludes that while it is clear that language
teaching in SL is still at an experimental stage. However, it has massive
potential for total immersion and distance learning programmes. Second life will
have a very important part to play in educational programmes. Libraries will
also need adapt to need to ensure that access to electronic resources is
wide-spread to include students who are doing distance learning.
References
Hundsberger, S. (2009) Foreign language learning in Second
Life and the implications for resource provision in academic libraries.
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