Using Second Life for Educational Purposes: An Evaluation of a New Workshop
Kyle M. Wright
Wilhelmina C. Savenye
Research Aim
This study looks into the evaluation and effectiveness of a
workshop developed for undergraduate college students to learn the basics of
virtual world Second Life in an educational setting.
Research Methods
Research group:
The research involved 22 participants (11 females
and 9 males) from a US university. The participants were comprised of students
who were receiving partial credit for the study and teachers who were
interested in the study.
Measurement:
1: The participants were required
to complete a survey before the workshop started. The survey included some
questions about the participant themselves and four attitude questions. The
questions were to be answered on a slider scale ranging from 1 to 5 with 1
being strongly agree and 5 being strongly disagree.
2: After the workshop participants
completed a post-survey which was similar to the pre-survey
3: At the end of the workshop participants
completed post-test activities to determine participants’ achievement.
4: Participants were asked to
answer several open-ended questions.
Research results
Participants successfully completed 55%, 80% and 90% of the
activities specified in Objective 1, 2 and 3 respectively.
1.
Navigate to the Second Life Louvre, Harvard
University, The United States White House, and Open University, save their
location in your favourites.
2.
Find three strangers and meet them in Second
Life. You can search for people or find people in the virtual environment. Make
at least 3 connections.
3.
Friendship each of the participants and the
instructor in the workshop
In regard to the pre-survey and post survey the research
reported significant increases in attitude towards second life across all
questions.
However, while attitude towards
second life improved across all the questions the open-ended questions still
showed some concerns about the limitations of second life. In regards to
classroom management one participant stated “it would be hard to watch over all
the students to see if they were doing what they should be on Second Life”. A
shared concern across all participants was keeping focus and keeping students
on task. Although the participants expressed interest in using SL again 10
participants expressed doubts. One participant quoted, “not much, because I
think it is better to be active and learn in real life”.
19 of the 20 participants agreed
or strongly agreed that they felt comfortable using second life with 9 of the
20 stating that they would use second life as “virtual tours” across places not
accessible by regular means.
Conclusion:
The purpose of this study was to
evaluate the effectiveness of an instructional workshop designed to teach how
to use Second Life in an educational setting. The majority of students able to
adequately navigate second life’s features in relation to searching,
communicating and using its educational features.
Reference list
Wright, M.K., Savenye, W.C (2011). Using Second Life for Educational Purposes: An Evaluation of a New
Workshop. Arizona State University, Arizona

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